Unreal Zoo Project
A downloadable game
Unreal Zoo Project is a demonstration of game mechanics of a large-scale builder simulation game. It was built by me as a test to create the full mechanics of a large simulation game
The game was designed in Unreal Engine 5. These mechanics were almost entirely done using C++ programming, except for the AI, which was done using UE5 blueprints.
I am currently not working on that game, unless someone joins me to make this game complete.
The demonstration shows the implementation results of the following mechanics:
 1. Player controller (Movement and Zoom)
 2. Menu Selection including GUI
 3. Drag and Drop mechanics for single-drop objects (for example food stands). 
4. Continuous Drag and Drop mechanics for floor tiles and fences 
5. Grid management system 
6. Full money system - visitors pay for enterence and for service, and each installation (like bathroom, fountain, food stalls, etc) have purch price and monthly price.
 7. Basic world time system
 8. AI desire-based behaviur system for all NPCs (animals and visitors) - including hunger, thirst, toilet, fun, tiredness and animal-watching desires. 
9. Visitors global behaviour - including spawning and leaving criterias, satisfaction and world interactions with interactable objects.
| Status | On hold | 
| Author | monodogie | 
| Genre | Simulation | 
| Tags | Animals, game-mechnics, Indie, Management, Singleplayer, Unreal Engine, zoo | 
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