A downloadable game

Unreal Zoo Project is a demonstration of game mechanics of a large-scale builder simulation game. It was built by me as a test to create the full mechanics of a large simulation game

The game was designed in Unreal Engine 5. These mechanics were almost entirely done using C++ programming, except for the AI, which was done using UE5 blueprints.

I am currently not working on that game, unless someone joins me to make this game complete.

The demonstration shows the implementation results of the following mechanics:
 1. Player controller (Movement and Zoom)
2. Menu Selection including GUI
3. Drag and Drop mechanics for single-drop objects (for example food stands).
4. Continuous Drag and Drop mechanics for floor tiles and fences
5. Grid management system
6. Full money system - visitors pay for enterence and for service, and each installation (like bathroom, fountain, food stalls, etc) have purch price and monthly price.
7. Basic world time system
8. AI desire-based behaviur system for all NPCs (animals and visitors) - including hunger, thirst, toilet, fun, tiredness and animal-watching desires.
9. Visitors global behaviour - including spawning and leaving criterias, satisfaction and world interactions with interactable objects.

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